AnimationUtility.SetEditorCurve 设置编辑器曲线


static function SetEditorCurve (clip : AnimationClip, relativePath : string, type : Type, propertyName : string, curve : AnimationCurve) : void

Description描述

Unity automatic combines position curves, scale   curves, rotation curves internally.

Unity自动混合曲线坐标,缩放,旋转。

Thus transform curves always get combined and   their keyframes is always the union of all keyframe points. In the Editor   AnimationClip's let you specify special editor curves which do not get combined,   thus it lets the user edit curves in a more intuitive way.

因此transform曲线总是获取混合的并且它们的关键帧总是所有关键帧点的联合。在编辑器中动画剪辑指定特殊的编辑器曲线


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