Application 应用程序


Access to application run-time data.

访问应用程序的运行时数据。

This class contains static methods for looking up information about and controlling the run-time data.

这个类包含静态方法,来查找相关信息并控制运行时数据。

Class Variables类变量

  • loadedLevel
    The level index that was last loaded (Read Only).
          最后加载的关卡索引(只读)
  • loadedLevelName
    The name of the level that was last loaded (Read Only).
          最后加载的关卡的名字。
  • isLoadingLevel
    Is some level being loaded? (Read Only)
          是否有一些关卡正在读取(只读)
  • levelCount
    The total number of levels available (Read Only).
          可用的关卡总数。(只读)
  • streamedBytes
    How many bytes have we downloaded from the main unity web stream (Read Only).
          我们从主Unity网页流中下载了多少字节(只读)。
  • isPlaying
    Returns true when in any kind of player (Read Only).
          当在任何种类的播放器时,返回真(只读)。
  • isEditor
    Are we running inside the Unity editor? (Read Only)
          是在Unity编辑器内运行?
  • isWebPlayer
    Are we running inside a web player? (Read Only)
          是否在一个网络播放器中运行?(只读)
  • platform
    Returns the platform the game is running (Read Only).
          返回游戏运行的平台(只读)。
  • runInBackground
    Should the player be running when the application is in the background?
          应用程序在后台时是否应该被运行?
  • dataPath
    Contains the path to the game data folder (Read Only).
          包含游戏数据文件夹的路径(只读)。
  • persistentDataPath
    Contains the path to a persistent data directory (Read Only).
       包含一个持久数据目录的路径(只读)。
  • temporaryCachePath
    Contains the path to a temporary data / cache directory (Read Only).
       包含一个临时数据/缓存目录的路径(只读)。
  • srcValue
    The path to the web player data file relative to the html file (Read Only).
          相对于html文件的web播放器数据文件的路径(只读)。
  • absoluteURL
    The absolute path to the web player data file (Read Only).
          到web播放器数据文件夹的绝对路径(只读)。
  • unityVersion
    The version of the Unity runtime used to play the content.
          用于播放内容的Unity运行时版本。
  • webSecurityEnabled
    Indicates whether Unity's webplayer security model is enabled.
          指示是否webplayer的安全模式是否被启用。
  • targetFrameRate
    Instructs game to try to render at a specified frame rate.
          命令游戏尝试以一个特定的帧率渲染。
  • systemLanguage
    The language the user's operating system is running in.
          用户操作系统正在运行的语言
  • backgroundLoadingPriority
    Priority of background loading thread.
          后台装载线程优先级
  • internetReachability
    Returns internet reachability status.
       返回网络可达性状态。

Class Functions类函数

  • Quit
    Quits the player application. Quit is ignored in the editor or the web player.
          退出应用程序。在编辑器或者web播放器中退出被忽略。
  • CancelQuit
    Cancels quitting the application. This is useful for showing a splash screen at the end of a game.
          取消退出。这可以用来在退出游戏的时候显示一个退出画面。
  • LoadLevel
    Loads the level.
          加载关卡,也就是加载一个新的场景。
  • LoadLevelAsync
    Loads the level asynchronously in the background.
          在后台异步加载关卡,也就是说,在后台非同步加载新的场景。
  • LoadLevelAdditiveAsync
    Loads the level additively and asynchronously in the background.
          在后台异步累加关卡,也就是说在后台非同步加载新的场景,但当前的场景不会被销毁。
  • LoadLevelAdditive
    Loads a level additively.
          累加一个关卡,也就是说,加载一个新的场景,当前场景不会被销毁。
  • GetStreamProgressForLevel
    How far has the download progressed? [0...1]
          下载的进度是多少?
  • CanStreamedLevelBeLoaded
    Can the streamed level be loaded?
          能流模式加载的关卡是否被加载?
  • CaptureScreenshot
    Captures a screenshot at path filename as a PNG file.
          捕捉屏幕作为一个PNG文件保存在路径filename。简单来说就是截屏
  • ExternalCall
    Calls a function in the containing web page (Web Player only).
          调用一个包含在网页中的函数(只用于Web Player)。
  • ExternalEval
    Evaluates script snippet in the containing web page (Web Player only).
          调用包含在网页中的片段脚本函数(只用于Web   Player)。
  • OpenURL
    Opens the url in a browser.
          在浏览器中打开url   。
  • RegisterLogCallback
    Register a delegate to be called on log messages.
          在一个日志信息上注册一个委托来被调用。
  • RegisterLogCallbackThreaded
    Register a delegate to be called on log messages.
          在一个日志信息上注册一个委托来被调用。

Delegates委托

  • LogCallback
    Use this delegate type with RegisterLogCallback to monitor what gets logged.
          用RegisterLogCallback来使用这个委托类型,去监控什么得到记录了


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