Application 应用程序
Access to application run-time data.
访问应用程序的运行时数据。
This class contains static methods for looking up information about and controlling the run-time data.
这个类包含静态方法,来查找相关信息并控制运行时数据。
Class Variables类变量
- loadedLevelThe level index that was last loaded (Read Only).
最后加载的关卡索引(只读) - loadedLevelNameThe name of the level that was last loaded (Read Only).
最后加载的关卡的名字。 - isLoadingLevelIs some level being loaded? (Read Only)
是否有一些关卡正在读取(只读) - levelCountThe total number of levels available (Read Only).
可用的关卡总数。(只读) - streamedBytesHow many bytes have we downloaded from the main unity web stream (Read Only).
我们从主Unity网页流中下载了多少字节(只读)。 - isPlayingReturns true when in any kind of player (Read Only).
当在任何种类的播放器时,返回真(只读)。 - isEditorAre we running inside the Unity editor? (Read Only)
是在Unity编辑器内运行? - isWebPlayerAre we running inside a web player? (Read Only)
是否在一个网络播放器中运行?(只读) - platformReturns the platform the game is running (Read Only).
返回游戏运行的平台(只读)。 - runInBackgroundShould the player be running when the application is in the background?
应用程序在后台时是否应该被运行? - dataPathContains the path to the game data folder (Read Only).
包含游戏数据文件夹的路径(只读)。 - persistentDataPathContains the path to a persistent data directory (Read Only).
包含一个持久数据目录的路径(只读)。 - temporaryCachePathContains the path to a temporary data / cache directory (Read Only).
包含一个临时数据/缓存目录的路径(只读)。 - srcValueThe path to the web player data file relative to the html file (Read Only).
相对于html文件的web播放器数据文件的路径(只读)。 - absoluteURLThe absolute path to the web player data file (Read Only).
到web播放器数据文件夹的绝对路径(只读)。 - unityVersionThe version of the Unity runtime used to play the content.
用于播放内容的Unity运行时版本。 - webSecurityEnabledIndicates whether Unity's webplayer security model is enabled.
指示是否webplayer的安全模式是否被启用。 - targetFrameRateInstructs game to try to render at a specified frame rate.
命令游戏尝试以一个特定的帧率渲染。 - systemLanguageThe language the user's operating system is running in.
用户操作系统正在运行的语言 - backgroundLoadingPriorityPriority of background loading thread.
后台装载线程优先级 - internetReachabilityReturns internet reachability status.
返回网络可达性状态。
Class Functions类函数
- QuitQuits the player application. Quit is ignored in the editor or the web player.
退出应用程序。在编辑器或者web播放器中退出被忽略。 - CancelQuitCancels quitting the application. This is useful for showing a splash screen at the end of a game.
取消退出。这可以用来在退出游戏的时候显示一个退出画面。 - LoadLevelLoads the level.
加载关卡,也就是加载一个新的场景。 - LoadLevelAsyncLoads the level asynchronously in the background.
在后台异步加载关卡,也就是说,在后台非同步加载新的场景。 - LoadLevelAdditiveAsyncLoads the level additively and asynchronously in the background.
在后台异步累加关卡,也就是说在后台非同步加载新的场景,但当前的场景不会被销毁。 - LoadLevelAdditiveLoads a level additively.
累加一个关卡,也就是说,加载一个新的场景,当前场景不会被销毁。 - GetStreamProgressForLevelHow far has the download progressed? [0...1]
下载的进度是多少? - CanStreamedLevelBeLoadedCan the streamed level be loaded?
能流模式加载的关卡是否被加载? - CaptureScreenshotCaptures a screenshot at path filename as a PNG file.
捕捉屏幕作为一个PNG文件保存在路径filename。简单来说就是截屏 - ExternalCallCalls a function in the containing web page (Web Player only).
调用一个包含在网页中的函数(只用于Web Player)。 - ExternalEvalEvaluates script snippet in the containing web page (Web Player only).
调用包含在网页中的片段脚本函数(只用于Web Player)。 - OpenURLOpens the url in a browser.
在浏览器中打开url 。 - RegisterLogCallbackRegister a delegate to be called on log messages.
在一个日志信息上注册一个委托来被调用。 - RegisterLogCallbackThreadedRegister a delegate to be called on log messages.
在一个日志信息上注册一个委托来被调用。
Delegates委托
- LogCallbackUse this delegate type with RegisterLogCallback to monitor what gets logged.
用RegisterLogCallback来使用这个委托类型,去监控什么得到记录了