Application.GetStreamProgressForLevel 获取关卡的流进度
static function GetStreamProgressForLevel (levelIndex : int) : float
Description描述
How far has the download progressed? [0...1]
下载的进度是多少?
In the webplayer this returns the progress of this level.
在web播放器中这将返回这个关卡的进度。
参见: CanStreamedLevelBeLoaded 函数.
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public float percentageLoaded = 0;void Update() {if (Application.GetStreamProgressForLevel(1) == 1)guiText.text = "Level at index 1 has been fully streamed!";else {percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;guiText.text = percentageLoaded.ToString();}}}
// Print on a guiText how much has been streamed level at index 1//在文本框打印在场景1里下载了多少?// When finished streaming, print "Level 1 has been fully streamed!"//当完成时,打印"Level 1 has been fully streamed!"var percentageLoaded : float = 0;function Update() {if(Application.GetStreamProgressForLevel(1) == 1) {guiText.text = "Level at index 1 has been fully streamed!";} else {percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;guiText.text = percentageLoaded.ToString();}}
• static function GetStreamProgressForLevel (levelName : string) : float
Description描述
How far has the download progressed? [0...1]
下载的进度是多少?
In the webplayer this returns the progress of this level.
在web播放器中这将返回这个关卡的进度。
参见: CanStreamedLevelBeLoaded 函数
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public float percentageLoaded = 0;void Update() {if (Application.GetStreamProgressForLevel("Level1") == 1)guiText.text = "Level 1 has been fully streamed!";else {percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;guiText.text = percentageLoaded.ToString();}}}
// Print on a guiText how much has been streamed "Level1"//在文本框打印在场景"Level1"里下载了多少?// When finished streaming, print "Level1 has been fully streamed!"//当完成时,打印"Level 1 has been fully streamed!"var percentageLoaded : float = 0;function Update() {if(Application.GetStreamProgressForLevel("Level1") == 1) {guiText.text = "Level 1 has been fully streamed!";} else {percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;guiText.text = percentageLoaded.ToString();}}