WheelCollider.suspensionDistance 悬挂距离


var suspensionDistance : float

Description描述

Maximum extension distance of wheel suspension, measured in local space.

车轮悬挂的最大延长距离,基于自身坐标空间。

Suspension always extends downwards the local y-axis.  Suspension travel will be scaled by the transform's scale.

悬挂总是在y轴延长向下。如果变换的缩放被改变,悬挂运动也将被缩放。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {collider.suspensionDistance = 0.1F;}}
collider.suspensionDistance = 0.1;


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