WheelCollider.steerAngle 转向角
var steerAngle : float
Description描述
Steering angle in degrees, always around the local y-axis.
转向角度,总是围绕自身y轴。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {collider.steerAngle = 0;}}
// steer forwards//转向前collider.steerAngle = 0;
At high velocities use only small steer angles; a few degrees should suffice.
在高速度只使用小的转向角;很小的角度。