WheelCollider.steerAngle 转向角


var steerAngle : float

Description描述

Steering angle in degrees, always around the local y-axis.

转向角度,总是围绕自身y轴。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {collider.steerAngle = 0;}}
// steer forwards//转向前collider.steerAngle = 0;

At high velocities use only small steer angles; a few degrees should suffice.

在高速度只使用小的转向角;很小的角度。


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