AssetPostprocessor.OnPostprocessTexture 在导入纹理之后


function OnPostprocessTexture (texture : Texture2D) : void

Description描述

Add this function in a subclass to get a   notification when a texture has completed importing just before the texture is   saved to disk.

在子类中加入这个函数,以便在纹理载入存入磁盘之前获得一个通知。

// Postprocesses all textures that are placed in a folder// "invert color" to have their colors inverted.// 后处理文件夹内的全部纹理,完成颜色倒置.class InvertColor extends AssetPostprocessor {// Use this for initialization// 用这个初始化function OnPostprocessTexture (texture : Texture2D ) {// Only post process textures if they are in a folder// "invert color" or a sub folder of it.// 如果它们在一个文件夹或其子文件夹,只能后处理纹理//var lowerCaseAssetPath = assetPath.ToLower();//if (lowerCaseAssetPath.IndexOf ("/invert Script/") == -1)//return;for (var m=0;m < texture.mipmapCount;m++){var c : Color [] = texture.GetPixels(m);for (var i=0;i < c.Length;i++){c[i].r = 1 - c[i].r;c[i].g = 1 - c[i].g;c[i].b = 1 - c[i].b;}texture.SetPixels(c, m);}// Instead of setting pixels for each mip map levels, you can also// modify only the pixels in the highest mip level. And then simply use// texture.Apply(true); to generate lower mip levels.// 代替为mipmap各级设置像素,// 你也可以只修改最高层mipmap的像素点.之后用// texture.Apply(true);生成低层mip}}


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