AudioChorusFilter 音频合声滤波器

Inherits from Behaviour

The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.

音频合声滤波器采用一个音频剪辑并处理它,创建一个合声效果。

The chorus effect modulates the original sound by a sinusoid low frequency  oscillator (LFO). The output sounds like there are multiple sources emitting  the same sound with slight variations - resembling a choir.

和声效果通过一个正弦低频振荡器(LFO)调节原始声音。输出声音像多个源发出略有变化的相同的声音 - 类似一个合唱团。

Note: This filter is only available on the PRO version.

注意:AudioDistortionFilter仅在专业版可用。

Variables变量

  • dryMix
    Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
          原始信号输出的比率。0.0~1.0,默认=0.5。
  • wetMix1
    Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
          第一个和声节拍的音量。0.0~1.0,默认=0.5。
  • wetMix2
    Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
          第二个和声节拍的音量。这个节拍是第一个节拍的相位90度输出。0.0~1.0,默认=0.5。
  • wetMix3
    Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.
          第三个和声节拍的音量。这个节拍是第二个节拍的相位90度输出。0.0~1.0,默认=0.5。
  • delay
    Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
          以毫秒为单位合声延迟,0.1~100.0。默认=40.0ms。
  • rate
    Chorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz.
          以赫兹为单位合声调节比率,0.0 to 20.0. 默认 = 0.8 hz.
  • depth
    Chorus modulation depth. 0.0 to 1.0. Default = 0.03.
          合声调节深度,0.0 to 1.0,默认 = 0.03。
  • feedback
    Chorus feedback. Controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. Default = 0.0.
          合声反馈。控制效果声信号获得反馈到合声缓冲的多少。 0.0~1.0,默认=0.0。

Inherited members继承成员Inherited Variables继承变量

  • enabled
    Enabled Behaviours are Updated, disabled Behaviours are not.
          启用行为被更新,禁用行为不更新。
  • transform
    The Transform attached to this GameObject (null if there is none attached).
          Transform附加到GameObject(游戏物体)(如无附加则为空)。
  • rigidbody
    The Rigidbody attached to this GameObject (null if there is none attached).
          Rigidbody附加到GameObject(游戏物体)(如无附加则为空)。
  • camera
    The Camera attached to this GameObject (null if there is none attached).
          Camera附加到GameObject(游戏物体)(如无附加则为空)。
  • light
    The Light attached to this GameObject (null if there is none attached).
          Light附加到GameObject(游戏物体)(如无附加则为空)。
  • animation
    The Animation attached to this GameObject (null if there is none attached).
          Animation附加到GameObject(游戏物体)(如无附加则为空)。
  • constantForce
    The ConstantForce attached to this GameObject (null if there is none attached).
          ConstantForce附加到GameObject(游戏物体)(如无附加则为空)。
  • renderer
    The Renderer attached to this GameObject (null if there is none attached).
          Renderer附加到GameObject(游戏物体)(如无附加则为空)。
  • audio
    The AudioSource attached to this GameObject (null if there is none attached).
          AudioSource附加到GameObject(游戏物体)(如无附加则为空)。
  • guiText
    The GUIText attached to this GameObject (null if there is none attached).
          GUIText附加到GameObject(游戏物体)(如无附加则为空)。
  • networkView
    The NetworkView attached to this GameObject (Read Only). (null if there is none attached)
          NetworkView附加到GameObject(游戏物体)(只读)(如无附加则为空)。
  • guiTexture
    The GUITexture attached to this GameObject (Read Only). (null if there is none attached)
          GUITexture附加到GameObject(游戏物体)(只读)(如无附加则为空)。
  • collider
    The Collider attached to this GameObject (null if there is none attached).
          Collider附加到GameObject(游戏物体)(如无附加则为空)。
  • hingeJoint
    The HingeJoint attached to this GameObject (null if there is none attached).
          HingeJoint附加到GameObject(游戏物体)(如无附加则为空)。
  • particleEmitter
    The ParticleEmitter attached to this GameObject (null if there is none attached).
          ParticleEmitter附加到GameObject(游戏物体)(如无附加则为空)。
  • gameObject
    The game object this component is attached to. A component is always attached to a game object.
          组件附加的游戏物体。一个组件总是被附加到一个游戏物体。
  • tag
    The tag of this game object.
          游戏物体的标签。
  • name
    The name of the object. //物体的名字
  • hideFlags
    Should the object be hidden, saved with the scene or modifiable by the user?
       物体是否被隐藏、保存在场景中或被用户修改?

Inherited Functions继承函数

  • GetComponent
    Returns the component of Type type if the game object has one attached, null if it doesn't.
          如果游戏物体有一个附加,则返回Type类型的组件,如果没有则为null。
  • GetComponent.<T>
  • GetComponent
    Returns the component with name type if the game object has one attached, null if it doesn't.
          如果游戏物体有一个附加,则返回名字类型组件,如果没有则为null。
  • GetComponentInChildren
    Returns the component of Type type in the GameObject or any of its children using depth first search.
    返回Type类型组件,在GameObject或它的任何子物体使用深度优先搜索,仅返回激活的组件。
  • GetComponentInChildren.<T>
  • GetComponentsInChildren
    Returns all components of Type type in the GameObject or any of its children.
          在GameObject或任何它的子物体,返回全部Type类型组件
  • GetComponentsInChildren.<T>
  • GetComponents
    Returns all components of Type type in the GameObject.
          在游戏物体返回全部Type类型组件。
  • GetComponents.<T>
  • CompareTag
    Is this game object tagged tag?
          游戏物体有被标记标签么?
  • SendMessageUpwards
    Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
          在游戏物体每一个MonoBehaviour和每一个behaviour的祖先上调用名为methodName的方法。
  • SendMessage
    Calls the method named methodName on every MonoBehaviour in this game object.
          在游戏物体每一个MonoBehaviour上调用名为methodName的方法。
  • BroadcastMessage
    Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
          在游戏物体每一个MonoBehaviour和它的全部子物体上调用名为methodName的方法。
  • GetInstanceID
    Returns the instance id of the object.
       返回物体的实例ID
  • ToString
    Returns the name of the game object.
    返回游戏物体的名称。

Inherited Class Functions继承类函数

  • Destroy
    Removes a gameobject, component or asset.
       删除一个游戏物体、组件或资源
  • DestroyImmediate
    Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
       立即销毁物体obj,强烈建议使用Destroy代替。
  • DontDestroyOnLoad
    Makes the object target not be destroyed automatically when loading a new scene.
       加载新场景的时候使目标物体不被自动销毁。
  • FindObjectOfType
    Returns the first active loaded object of Type type.
       返回Type类型第一个激活的加载的物体。
  • FindObjectsOfType
    Returns a list of all active loaded objects of Type type.
       返回Type类型的所有激活的加载的物体列表
  • Instantiate
    Clones the object original and returns the clone.
        克隆原始物体,并返回克隆的物体
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