AudioChorusFilter.wetMix1 效果声混合1


var wetMix1 : float

Description描述

Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.

第一个和声节拍的音量。0.0~1.0,默认=0.5。

其实就是,调整已加入效果的声音信号的比例。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {void Update() {GetComponent<AudioChorusFilter>().wetMix1 = Mathf.Sin(Time.time) * 0.5F + 0.5F;GetComponent<AudioChorusFilter>().wetMix2 = Mathf.Cos(Time.time) * 0.5F + 0.5F;GetComponent<AudioChorusFilter>().wetMix3 = Random.Range(0.0F, 1.0F);}}
// Produce random mixes with the Chorus filter.//用合声滤波器,产生随机混合@script RequireComponent(AudioSource)@script RequireComponent(AudioChorusFilter)function Update() {GetComponent(AudioChorusFilter).wetMix1 = Mathf.Sin(Time.time)*0.5 + 0.5;GetComponent(AudioChorusFilter).wetMix2 = Mathf.Cos(Time.time)*0.5 + 0.5;GetComponent(AudioChorusFilter).wetMix3 = Random.Range(0.0,1.0);;}


,