AudioSource 音频源

Inherits from Behaviour

A representation of audio sources in 3D.

表示在3D空间中的音频源。

An AudioSource is attached to a GameObject for playing back sounds in a 3D environment.  Mono sounds play back 3D. In order to play 3D sounds you also need to have a AudioListener.  The audio listener is normally attached to the camera you want to use.  Stereo sounds are always played back without distance based attenuation.

AudioSource附加到一个GameObject用于在3D环境中播放声音。单声道声音以3D播放。为了播放3D声音,也需要有一个AudioListener。音频监听器通常附加在使用的相机上。立体声总是不以距离为基础衰减。

You can play a single audio clip using Play, Pause and Stop. You can also adjust its volume while playing using volume property, or seek using time.  Multiple sounds can be played on one AudioSource using PlayOneShot.  You can play a clip at a static position in 3D space using PlayClipAtPoint.

你可以使用Play,Pause,Stop来播放音频剪辑。也可以在播放时使用volume属性调整音量,或者使用time来定位。多个声音可以使用PlayOneShot在一个AudioSource上播放。可以使用PlayClipAtPoint在3D空间中的一个静态位置播放剪辑。

参见:AudioListener, AudioClip

Variables变量

  • volume
    The volume of the audio source.
          音频源的音量。
  • pitch
    The pitch of the audio source.
          音频源的音调。
  • time
    Playback position in seconds.
          以秒为单位的播放位置。
  • timeSamples
    Playback position in PCM samples.
          在PCM取样的播放位置。
  • clip
    The default AudioClip to play
          默认播放的音频剪辑。
  • isPlaying
    Is the clip playing right now (Read Only)?
          剪辑现在正在播放(只读)?
  • loop
    Is the audio clip looping?
          音频剪辑循环播放?
  • ignoreListenerVolume
    This makes the audio source not take into account the volume of the audio listener.
          这使音频源不考虑音频监听器的音量。
  • playOnAwake
    If set to true, the audio source will automatically start playing on awake
          如果设置为true,音频源将在Awake时自动播放。
  • velocityUpdateMode
    Whether the Audio Source should be updated in the fixed or dynamic update.
          AudioSource是否应该以固定或动态的方式更新?
  • panLevel
    Sets how much the 3d engine has an effect on the channel.
          设置多少,3D引擎在通道上有效果。
  • bypassEffects
    Bypass effects (Applied from filter components or global listener filters)
          直通效果(从过滤器组件或全局监听过滤器应用)。
  • dopplerLevel
    Sets the Doppler scale for this AudioSource
          设置这个AudioSource的多普勒缩放。
  • spread
    Sets the spread angle a 3d stereo or multichannel sound in speaker space.
          设置3d stereo的扩散角或扬声器空间的多声道声音。
  • priority
    Sets the priority of the AudioSource
          设置AudioSource的优先权。
  • mute
    Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.
          是否静音音频源。Mute是设置音量为0,取消静音是恢复原来的音量。
  • minDistance
    Within the Min distance the AudioSource will cease to grow louder in volume.
          在最小距离内,AudioSource将停止增大音量。
  • maxDistance
    (Logarithmic rolloff) MaxDistance is the distance a sound stops attenuating at.
          (对数衰减)最大距离是一个声音停止衰减的距离。
  • pan
    Sets a channels pan position linearly. Only works for 2D clips.
          设置一个通道平衡调整线性位置,只工作于2D剪辑。
  • rolloffMode
    Sets/Gets how the AudioSource attenuates over distance
          设置/获取AudioSource随着距离衰减。

Functions函数

  • Play
    Plays the clip.
          播放剪辑。
  • Stop
    Stops playing the clip.
          停止播放该剪辑。
  • Pause
    Pauses playing the clip.
          暂停播放该剪辑。
  • PlayOneShot
    Plays an AudioClip.
          播放一个音频剪辑。
  • GetOutputData
    Returns a block of the currently playing source's output data
          返回一个当前播放源的输出数据块。
  • GetSpectrumData
    Returns a block of the currently playing source's spectrum data
          返回当前播放源的声谱数据块。

Class Functions类函数

  • PlayClipAtPoint
    Plays the clip at position. Automatically cleans up the audio source after it has finished playing.
          在指定位置播放剪辑。播放完成后自动消除音频源。

Inherited members继承成员Inherited Variables继承变量

  • enabled
    Enabled Behaviours are Updated, disabled Behaviours are not.
          启用行为被更新,禁用行为不更新。
  • transform
    The Transform attached to this GameObject (null if there is none attached).
          Transform附加到GameObject(游戏物体)(如无附加则为空)。
  • rigidbody
    The Rigidbody attached to this GameObject (null if there is none attached).
          Rigidbody附加到GameObject(游戏物体)(如无附加则为空)。
  • camera
    The Camera attached to this GameObject (null if there is none attached).
          Camera附加到GameObject(游戏物体)(如无附加则为空)。
  • light
    The Light attached to this GameObject (null if there is none attached).
          Light附加到GameObject(游戏物体)(如无附加则为空)。
  • animation
    The Animation attached to this GameObject (null if there is none attached).
          Animation附加到GameObject(游戏物体)(如无附加则为空)。
  • constantForce
    The ConstantForce attached to this GameObject (null if there is none attached).
          ConstantForce附加到GameObject(游戏物体)(如无附加则为空)。
  • renderer
    The Renderer attached to this GameObject (null if there is none attached).
          Renderer附加到GameObject(游戏物体)(如无附加则为空)。
  • audio
    The AudioSource attached to this GameObject (null if there is none attached).
          AudioSource附加到GameObject(游戏物体)(如无附加则为空)。
  • guiText
    The GUIText attached to this GameObject (null if there is none attached).
          GUIText附加到GameObject(游戏物体)(如无附加则为空)。
  • networkView
    The NetworkView attached to this GameObject (Read Only). (null if there is none attached)
          NetworkView附加到GameObject(游戏物体)(只读)(如无附加则为空)。
  • guiTexture
    The GUITexture attached to this GameObject (Read Only). (null if there is none attached)
          GUITexture附加到GameObject(游戏物体)(只读)(如无附加则为空)。
  • collider
    The Collider attached to this GameObject (null if there is none attached).
          Collider附加到GameObject(游戏物体)(如无附加则为空)。
  • hingeJoint
    The HingeJoint attached to this GameObject (null if there is none attached).
          HingeJoint附加到GameObject(游戏物体)(如无附加则为空)。
  • particleEmitter
    The ParticleEmitter attached to this GameObject (null if there is none attached).
          ParticleEmitter附加到GameObject(游戏物体)(如无附加则为空)。
  • gameObject
    The game object this component is attached to. A component is always attached to a game object.
          组件附加的游戏物体。一个组件总是被附加到一个游戏物体。
  • tag
    The tag of this game object.
          游戏物体的标签。
  • name
    The name of the object. //物体的名字
  • hideFlags
    Should the object be hidden, saved with the scene or modifiable by the user?
       物体是否被隐藏、保存在场景中或被用户修改?

Inherited Functions继承函数

  • GetComponent
    Returns the component of Type type if the game object has one attached, null if it doesn't.
          如果游戏物体有一个附加,则返回Type类型的组件,如果没有则为null。
  • GetComponent.<T>
  • GetComponent
    Returns the component with name type if the game object has one attached, null if it doesn't.
          如果游戏物体有一个附加,则返回名字类型组件,如果没有则为null。
  • GetComponentInChildren
    Returns the component of Type type in the GameObject or any of its children using depth first search.
    返回Type类型组件,在GameObject或它的任何子物体使用深度优先搜索,仅返回激活的组件。
  • GetComponentInChildren.<T>
  • GetComponentsInChildren
    Returns all components of Type type in the GameObject or any of its children.
          在GameObject或任何它的子物体,返回全部Type类型组件
  • GetComponentsInChildren.<T>
  • GetComponents
    Returns all components of Type type in the GameObject.
          在游戏物体返回全部Type类型组件。
  • GetComponents.<T>
  • CompareTag
    Is this game object tagged tag?
          游戏物体有被标记标签么?
  • SendMessageUpwards
    Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
          在游戏物体每一个MonoBehaviour和每一个behaviour的祖先上调用名为methodName的方法。
  • SendMessage
    Calls the method named methodName on every MonoBehaviour in this game object.
          在游戏物体每一个MonoBehaviour上调用名为methodName的方法。
  • BroadcastMessage
    Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
          在游戏物体每一个MonoBehaviour和它的全部子物体上调用名为methodName的方法。
  • GetInstanceID
    Returns the instance id of the object.
       返回物体的实例ID
  • ToString
    Returns the name of the game object.
    返回游戏物体的名称。

Inherited Class Functions继承类函数

  • Destroy
    Removes a gameobject, component or asset.
       删除一个游戏物体、组件或资源
  • DestroyImmediate
    Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
       立即销毁物体obj,强烈建议使用Destroy代替。
  • DontDestroyOnLoad
    Makes the object target not be destroyed automatically when loading a new scene.
       加载新场景的时候使目标物体不被自动销毁。
  • FindObjectOfType
    Returns the first active loaded object of Type type.
       返回Type类型第一个激活的加载的物体。
  • FindObjectsOfType
    Returns a list of all active loaded objects of Type type.
       返回Type类型的所有激活的加载的物体列表
  • Instantiate
    Clones the object original and returns the clone.
        克隆原始物体,并返回克隆的物体
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