Camera.OnPostRender 在渲染之后
function OnPostRender () : void
Description描述
OnPostRender is called after a camera has finished rendering the scene.
OnPostRender 在相机渲染场景之后调用。
This message is sent to all scripts attached to the camera.
这个消息被发送到所有附加在相机的脚本。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {private bool revertFogState = false;void OnPreRender() {revertFogState = RenderSettings.fog;RenderSettings.fog = enabled;}void OnPostRender() {RenderSettings.fog = revertFogState;}}
// This script lets you enable/disable fog per camera.//这个脚本让你在每个相机开启/禁用雾效// by enabling or disabling the script in the title of the inspector//在检视面板开启或禁用这个脚本// you can turn fog on or off per camera.//在每个相机可以开启/禁用雾效private var revertFogState = false;function OnPreRender () {revertFogState = RenderSettings.fog;RenderSettings.fog = enabled;}function OnPostRender () {RenderSettings.fog = revertFogState;}