CharacterController.OnControllerColliderHit 控制碰撞器碰撞
function OnControllerColliderHit (hit : ControllerColliderHit) : void
Description描述
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
当角色控制器碰到一个可执行移动的碰撞器时,OnControllerColliderHit被调用。
This can be used to push objects when they collide with the character
这个可以被用于推动物体,当它们碰撞角色时。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public float pushPower = 2.0F;void OnControllerColliderHit(ControllerColliderHit hit) {Rigidbody body = hit.collider.attachedRigidbody;if (body == null || body.isKinematic)return;if (hit.moveDirection.y < -0.3F)return;Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);body.velocity = pushDir * pushPower;}}
// this script pushes all rigidbodies that the character touches// 这个脚本推动所有的角色碰撞到的刚体。var pushPower = 2.0;function OnControllerColliderHit (hit : ControllerColliderHit) { var body : Rigidbody = hit.collider.attachedRigidbody; // no rigidbody // 没有刚体。 if (body == null || body.isKinematic) return; // We dont want to push objects below us // 我们不想推动在我们下边的物体。 if (hit.moveDirection.y < -0.3) return; // Calculate push direction from move direction, // we only push objects to the sides never up and down // 通过移动方向计算推动方向,我们只把物体推到两侧,从不向上和向下推。 var pushDir : Vector3 = Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); // If you know how fast your character is trying to move, // then you can also multiply the push velocity by that. // 如果你知道你的角色移动的有多快,那么你也可以用它乘以推动速度。 // Apply the push // 应用推力。 body.velocity = pushDir * pushPower;}