CharacterController.OnControllerColliderHit 控制碰撞器碰撞


function OnControllerColliderHit (hit : ControllerColliderHit) : void

Description描述

OnControllerColliderHit is called when the   controller hits a collider while performing a Move.

当角色控制器碰到一个可执行移动的碰撞器时,OnControllerColliderHit被调用。

This can be used to push objects when they   collide with the character

这个可以被用于推动物体,当它们碰撞角色时。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public float pushPower = 2.0F;void OnControllerColliderHit(ControllerColliderHit hit) {Rigidbody body = hit.collider.attachedRigidbody;if (body == null || body.isKinematic)return;if (hit.moveDirection.y < -0.3F)return;Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);body.velocity = pushDir * pushPower;}}
// this script pushes all rigidbodies that the character touches// 这个脚本推动所有的角色碰撞到的刚体。var pushPower = 2.0;function OnControllerColliderHit (hit : ControllerColliderHit) {   var body : Rigidbody = hit.collider.attachedRigidbody;   // no rigidbody   // 没有刚体。   if (body == null || body.isKinematic)     return;      // We dont want to push objects below us   // 我们不想推动在我们下边的物体。   if (hit.moveDirection.y < -0.3)      return;    // Calculate push direction from move direction,    // we only push objects to the sides never up and down   // 通过移动方向计算推动方向,我们只把物体推到两侧,从不向上和向下推。   var pushDir : Vector3 = Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);      // If you know how fast your character is trying to move,   // then you can also multiply the push velocity by that.   // 如果你知道你的角色移动的有多快,那么你也可以用它乘以推动速度。   // Apply the push   // 应用推力。   body.velocity = pushDir * pushPower;}


,