CharacterController.SimpleMove 简单移动


function SimpleMove (speed : Vector3) : bool

Description描述

Moves the character with speed.

以一定的速度移动角色。

Velocity along the y-axis is ignored.  Speed is in meters/s. Gravity is automatically applied.  Returns if the character is grounded.  It is recommended that you make only one call to Move or SimpleMove per frame.

Y 轴上速度被忽略。速度以米/秒为单位。重力被自动应用。返回如果角色着地。建议你每帧只调用一次Move或者SimpleMove。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public float speed = 3.0F;public float rotateSpeed = 3.0F;void Update() {CharacterController controller = GetComponent<CharacterController>();transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);Vector3 forward = transform.TransformDirection(Vector3.forward);float curSpeed = speed * Input.GetAxis("Vertical");controller.SimpleMove(forward * curSpeed);}}
var speed : float = 3.0;var rotateSpeed : float = 3.0;function Update () {var controller : CharacterController = GetComponent(CharacterController);// Rotate around y - axis//围绕Y轴旋转transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);// Move forward / backward//向前后移动var forward : Vector3 = transform.TransformDirection(Vector3.forward);var curSpeed : float = speed * Input.GetAxis ("Vertical");controller.SimpleMove(forward * curSpeed);}@script RequireComponent(CharacterController)


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