Camera.WorldToScreenPoint 世界转屏幕位置


function WorldToScreenPoint (position : Vector3) : Vector3

Description描述

Transforms position from world space into screen space.

从世界空间到屏幕空间变换位置。

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top  is (pixelWidth,pixelHeight). The z position is in world units from the camera.

屏幕空间以像素定义,屏幕左下为0,0,右上是(pixelWidth,pixelHeight),Z的位置是以世界单位衡量的到相机的距离。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public Transform target;void Update() {Vector3 screenPos = camera.WorldToScreenPoint(target.position);print("target is " + screenPos.x + " pixels from the left");}}
var target : Transform;function Update () {var screenPos : Vector3 = camera.WorldToScreenPoint (target.position);print ("target is " + screenPos.x + " pixels from the left");}


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