Camera.WorldToViewportPoint 世界转视窗位置
function WorldToViewportPoint (position : Vector3) : Vector3
Description描述
Transforms position from world space into viewport space.
从世界空间到视窗空间的变换位置。
Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
视口空间是归一化的并相对于相机的。相机的左下为(0,0);右上是(1,1),Z的位置是以世界单位衡量的到相机的距离。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public Transform target;void Update() {Vector3 viewPos = camera.WorldToViewportPoint(target.position);if (viewPos.x > 0.5F)print("target is on the right side!");elseprint("target is on the left side!");}}
// Finds out whether target is on the left or right side of the screen//Target在屏幕的左边还是右边var target : Transform;function Update () {var viewPos : Vector3 = camera.WorldToViewportPoint (target.position);// viewport coordinates range from zero to one//视口坐标范围从0到1if( viewPos.x > 0.5 )print ("target is on the right side!");elseprint ("target is on the left side!");}