Cloth.useGravity 使用重力


var useGravity : bool

Description描述

Should gravity affect the cloth   simulation?

是否重力影响布料模拟?

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {transform.GetComponent<Cloth>().useGravity = false;}}
// Dont use gravity on this cloth regardless if is Interactive or Skinned.// 使布料不受重力的影响transform.GetComponent(Cloth).useGravity = false;


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