Cloth.stretchingStiffness 韧度


var stretchingStiffness : float

Description描述

Stretching stiffness of the cloth.

布料的韧性(可拉伸的程度)

Must be greater than zero and smaller or equal to   one. In many cases, when you want a cloth to be more stiff, actually reducing   the number of vertices will get you better results - and performance.

必须大于0,或小于等于1。 在大多数情况下,当你想要一块比较硬的布料,实际上可以减少布料的顶点数,会得到更好的效果和性能。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {transform.GetComponent<Cloth>().stretchingStiffness = 1;}}
// Set the stretching Stiffness to 1 regardless if the cloth//设置布料的stretching Stiffness为1// is a Skinned Cloth or Interactive.//可以是Skinned Cloth或者Interactive .transform.GetComponent(Cloth).stretchingStiffness = 1;


,