Collision.rigidbody 刚体
var rigidbody : Rigidbody
Description描述
The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
我们碰撞的刚体(只读)。如果我们碰撞的物体是一个没有附加刚体的碰撞器,返回null。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void OnCollisionStay(Collision collision) {if (collision.rigidbody)collision.rigidbody.AddForce(Vector3.up * 15);}}
// Make all rigidbodies we touch fly upwards//使我们接触的全部刚体向上飞function OnCollisionStay(collision : Collision) {// Check if the collider we hit has a rigidbody//检查如果我们接触的碰撞器是一个刚体// Then apply the force//然后应用力。if (collision.rigidbody) {collision.rigidbody.AddForce (Vector3.up * 15);}}