Collision 碰撞


Describes collision.

描述碰撞。

Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events.

碰撞(Collision)信息是传递到Collider.OnCollisionEnter, Collider.OnCollisionStay 和 Collider.OnCollisionExit事件。

参见: ContactPoint.

Variables变量

  • relativeVelocity
    The relative linear velocity of the two colling objects (Read Only).
          两个碰撞物体的相对线性速度(只读)。
  • rigidbody
    The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
          我们碰撞的刚体(只读)。如果我们碰撞的物体是一个没有附加刚体的碰撞器,返回null。
  • collider
    The Collider we hit (Read Only).
          我们碰撞的碰撞器(只读)。
  • transform
    The Transform of the object we hit (Read Only).
         我们碰撞的物体的Transform(只读)。
       
  • gameObject
    /Script/ is the object we are colliding with. (Read Only).
          gameObject是我们碰撞的物体(只读)。
  • contacts
    The contact points generated by the physics engine.
          接触点由物理引擎产生。


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