Collision 碰撞
Describes collision.
描述碰撞。
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events.
碰撞(Collision)信息是传递到Collider.OnCollisionEnter, Collider.OnCollisionStay 和 Collider.OnCollisionExit事件。
参见: ContactPoint.
Variables变量
- relativeVelocityThe relative linear velocity of the two colling objects (Read Only).
两个碰撞物体的相对线性速度(只读)。 - rigidbodyThe Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
我们碰撞的刚体(只读)。如果我们碰撞的物体是一个没有附加刚体的碰撞器,返回null。 - colliderThe Collider we hit (Read Only).
我们碰撞的碰撞器(只读)。 - transformThe Transform of the object we hit (Read Only).
我们碰撞的物体的Transform(只读)。
- gameObject/Script/ is the object we are colliding with. (Read Only).
gameObject是我们碰撞的物体(只读)。 - contactsThe contact points generated by the physics engine.
接触点由物理引擎产生。