Collision.contacts 接触点列表
var contacts : ContactPoint[]
Description描述
The contact points generated by the physics engine.
接触点由物理引擎产生。
Every contact contains a contact point, normal and the two colliders that collided (see ContactPoint). From inside OnCollisionStay or OnCollisionEnter you can always be sure that contacts has at least one element.
每一个接触(contact)包含一个接触点、法线和两个碰撞的碰撞器(看ContactPoint)。在OnCollisionStay或OnCollisionEnter里你确保contacts至少有一个元素。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void OnCollisionStay(Collision collision) {foreach (ContactPoint contact in collision.contacts) {print(contact.thisCollider.name + " hit " + contact.otherCollider.name);Debug.DrawRay(contact.point, contact.normal, Color.white);}}}
function OnCollisionStay(collision : Collision) {// Check if the collider we hit has a rigidbody// Then apply the force//检查如果碰撞的碰撞器有刚体,然后应用力for (var contact : ContactPoint in collision.contacts) {print(contact.thisCollider.name + " hit " + contact.otherCollider.name);// Visualize the contact point//可视化接触点Debug.DrawRay(contact.point, contact.normal, Color.white);}}
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public Transform explosionPrefab;void OnCollisionEnter(Collision collision) {ContactPoint contact = collision.contacts[0];Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);Vector3 pos = contact.point;Instantiate(explosionPrefab, pos, rot);Destroy(gameObject);}}
// A grenade//一个手榴弹// - instantiates a explosion prefab when hitting a surface// - then destroys itself//当碰到表面时,实例化一个爆炸预设var explosionPrefab : Transform;function OnCollisionEnter(collision : Collision) {// Rotate the object so that the y-axis faces along the normal of the surface//旋转物体,y轴面沿着表面的法线。var contact = collision.contacts[0];var rot = Quaternion.FromToRotation(Vector3.up, contact.normal);var pos = contact.point;Instantiate(explosionPrefab, pos, rot);// Destroy the projectile//销毁手榴弹Destroy (gameObject);}