Component.GetComponentsInChildren 获取子物体组件列表


function GetComponentsInChildren (t : Type, includeInactive : bool = false) : Component[]

Description描述

Returns all components of Type type in the GameObject or any of its children.

在GameObject或任何它的子物体,返回全部Type类型组件

For C# there is a generic version available.

对于C#有一个通用的版本。

 Only active components are returned.

 仅返回激活的组件。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public HingeJoint[] hingeJoints;public void Awake() {hingeJoints = GetComponentsInChildren<HingeJoint>();foreach (HingeJoint joint in hingeJoints) {joint.useSpring = false;}}}
// Disable the spring on all HingeJoints// in this game object and all its child game objects//在这个游戏物体和它的全部子物体的全部铰链关节上禁用弹簧var hingeJoints : HingeJoint[];hingeJoints = GetComponentsInChildren (HingeJoint);for (var joint : HingeJoint in hingeJoints) {joint.useSpring = false;}


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