Component.GetComponentsInChildren 获取子物体组件列表
function GetComponentsInChildren (t : Type, includeInactive : bool = false) : Component[]
Description描述
Returns all components of Type type in the GameObject or any of its children.
在GameObject或任何它的子物体,返回全部Type类型组件
For C# there is a generic version available.
对于C#有一个通用的版本。
Only active components are returned.
仅返回激活的组件。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public HingeJoint[] hingeJoints;public void Awake() {hingeJoints = GetComponentsInChildren<HingeJoint>();foreach (HingeJoint joint in hingeJoints) {joint.useSpring = false;}}}
// Disable the spring on all HingeJoints// in this game object and all its child game objects//在这个游戏物体和它的全部子物体的全部铰链关节上禁用弹簧var hingeJoints : HingeJoint[];hingeJoints = GetComponentsInChildren (HingeJoint);for (var joint : HingeJoint in hingeJoints) {joint.useSpring = false;}