ConstantForce.relativeTorque 相对力矩
var relativeTorque : Vector3
Description描述
The torque - relative to the rigid bodies coordinate system - applied every frame.
该力矩,相对于该刚体的坐标系统,在每帧中应用。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {constantForce.relativeTorque = Vector3.right * 2;}}
// Rotates the object around the its own x-axis//绕它的自身坐标x轴,旋转物体constantForce.relativeTorque = Vector3.right * 2;