EditorApplication.currentScene 当前场景
static var currentScene : string
Description描述
The path of the scene that the user has currently open (Read Only)
用户当前打开场景的路径(只读)
All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity"
所有的路径都是相对于工程文件夹, 例如” Assets/MyScenes/MyScene.unity”
// saves the current scene into a new temporary scene.//存当前场景到一个新的临时场景import UnityEditor;@MenuItem ("Example/Save temp Scene %s")static function SaveTempScene() {var path : String [] = EditorApplication.currentScene.Split(char.Parse("/"));path[path.Length -1] = "Temp_" + path[path.Length-1];EditorApplication.SaveScene(String.Join("/",path));}