EditorApplication.ExecuteMenuItem 执行菜单项
static function ExecuteMenuItem (menuItemPath : string) : bool
Description描述
Invokes the menu item in the specified path.
调用指定路径的菜单项。
This function also works with Editor Scripts
此功能也可与编辑脚本一起作用。
// Simple script that lets you create a new// scene, create a cube and an empty game object in the scene//简单的脚本, 可以让你新建一个新的场景, 新建一个立方体和场景中的一个空物体// Save the scene and close the editor//保存场景并且关闭编辑器import UnityEditor;@MenuItem ("Example/Chain Actions and close")static function Chain() {EditorApplication.NewScene();EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube");EditorApplication.ExecuteMenuItem("GameObject/Create Empty");EditorApplication.SaveScene("Assets/MyNewScene.unity");EditorApplication.Exit(0);}