EditorApplication.OpenSceneAdditive 打开附加路径场景


static function OpenSceneAdditive (path : string) : void

Description描述

Opens the scene at path additively.

打开在附加路径的场景。

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity

所有的路径都是相对于工程文件夹. 例如” Assets/MyScenes/MyScene.unity”

// Simple script that lets you load the contents of a selected scene// to your current scene.//简单的脚本,可以使你加载被选中场景内容到你当前的场景中@MenuItem("Example/Load Scene Additive")static function Apply () {var strScenePath : String = AssetDatabase.GetAssetPath(Selection.activeObject);if (strScenePath == null || !strScenePath.Contains(".unity")) {EditorUtility.DisplayDialog("Select Scene", "You Must Select a Scene!", "Ok");EditorApplication.Beep();return;}Debug.Log("Opening " + strScenePath + " additively");EditorApplication.OpenSceneAdditive(strScenePath);}


,