EditorApplication.isPlaying 是否正播放


static var isPlaying : bool

Description描述

Is editor currently in play mode?

编辑器当前是否在播放模式?

Setting isPlaying delays the result until after all script code has completed for this frame.

设置isPlaying推迟结果直到该震所有的脚本代码都被处理完.

参见:isPaused, isPlayingOrWillChangePlaymode.

// Simple editor Script that lets you save a scene while in play mode.//简单的编辑器脚本,是你可以在播放模式下保存场景// WARNING: All Undo posibilities are lost after saving the scene.//警告:保存场景后,所有操作是不可逆的import UnityEditor;@MenuItem("Example/Save Scene while on play mode")static function EditorPlaying() {if(EditorApplication.isPlaying) {var sceneName : String = EditorApplication.currentScene;var path : String [] = sceneName.Split(char.Parse("/"));path[path.Length -1] = "Temp_" + path[path.Length-1];var tempScene = String.Join("/",path);EditorApplication.SaveScene(tempScene);EditorApplication.isPaused = false;EditorApplication.isPlaying = false;FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene);FileUtil.MoveFileOrDirectory(tempScene, sceneName);FileUtil.DeleteFileOrDirectory(tempScene);EditorApplication.OpenScene(sceneName);}}


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