EditorApplication.SaveAssets 保存资源
static function SaveAssets () : void
Description描述
Saves all serializable assets that have not yet been written to disk (eg. Materials)
保存所有未写入磁盘可序列化的资源(例如,材质)。
Also makes sure the asset database is written.
并且确保了资产数据库的写入。
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