EditorGUI.IntSlider 整型滑动条


static function IntSlider (position : Rect, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : string, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : GUIContent, value : int, leftValue : int, rightValue : int) : int

Parameters参数

  • position
    Rectangle on the screen to use for the slider.
    屏幕上用于滑杆的矩形区域    
  • label
    Optional label in front of the slider.
    显示在滑杆前面的可选择标签    
  • value
    The value the slider shows. This determines the position of the draggable thumb.
    显示的滑杆值,决定滑块的位置    
  • leftValue
    The value at the left end of the slider.
    滑杆左端的值    
  • rightValue
    The value at the right end of the slider.
    滑杆右端的值    

Returns

int - The value that has been set by the user.

返回整数 - 用户设置的值。

Description描述

Make a slider the user can drag to change an integer value between a min and a max.

制作一个滑杆,用户可以在滑杆上拖动滑块,在最大和最小值之间改变一个整型值。

EditorGUI.IntSlider 整数滑动条

Int Slider in an Editor Window.
在编辑器中的整数滑动条。

// Simple editor script that lets you clone your object in a grid//简单的编辑器脚本 ,让你在网格中克隆对象class EditorGUIIntSlider extends EditorWindow {var cloneTimesX : int = 1;var cloneTimesY : int = 1;var cloneTimesZ : int = 1;var spacing : int = 2;@MenuItem("Examples/Editor GUI int slider usage")static function Init() {var window = GetWindow(EditorGUIIntSlider);window.position = Rect(0,0,150, 95);window.Show();}function OnGUI() {cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))CloneSelected();}function CloneSelected() {if(!Selection.activeGameObject) {Debug.LogError("Select a GameObject first");return;}for(var i = 0; i < cloneTimesX; i++)for(var j = 0; j < cloneTimesY; j++)for(var k = 0; k < cloneTimesZ; k++)Instantiate(Selection.activeGameObject,Vector3(i,j,k)*spacing,Selection.activeGameObject.transform.rotation);}}


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