EditorGUI.LayerField 层字段
static function LayerField (position : Rect, layer : int, style : GUIStyle = EditorStyles.popup) : int
static function LayerField (position : Rect, label : string, layer : int, style : GUIStyle = EditorStyles.popup) : int
static function LayerField (position : Rect, label : GUIContent, layer : int, style : GUIStyle = EditorStyles.popup) : int
Parameters参数
- positionRectangle on the screen to use for the field.
屏幕上的矩形区域 - labelOptional label in front of the field.
该字段前面的可选标签 - tagThe layer shown in the field.
显示的层字段 - styleOptional GUIStyle. // 可选的GUIStyle
Returns
int - The layer selected by the user.
返回整数 - 用户选择的层。
Description描述
Make a layer selection field.
制作一个层选择字段。
Layer field in an Editor Window.
在编辑在中的层字段。
// Change the Tag and/or the layer of the selected GameObjects.//更改标签 和/或 所选游戏物体的层class EditorGUITagLayerField extends EditorWindow {var selectedTag : String = "";var selectedLayer : int = 0;@MenuItem("Examples/Tag - Layer for Selection")static function Init() {var window = GetWindow(EditorGUITagLayerField);window.position = Rect(0,0,350,70);window.Show();}function OnGUI() {selectedTag = EditorGUI.TagField(Rect(3,3,position.width/2 - 6, 20),"New Tag:",selectedTag);selectedLayer = EditorGUI.LayerField(Rect(position.width/2 + 3,3, position.width/2 - 6, 20),"New Layer:",selectedLayer);if(Selection.activeGameObject) {if(GUI.Button(Rect(3,25,90,17),"Change Tags"))for(var go : GameObject in Selection.gameObjects)go.tag = selectedTag;if(GUI.Button(Rect(position.width-96, 25,90,17),"Change Layers"))for(var go : GameObject in Selection.gameObjects)go.layer = selectedLayer;}}function OnInspectorUpdate() {Repaint();}}