EditorGUILayout.FloatField 浮点数字段
static function FloatField (value : float, params options : GUILayoutOption[]) : float
static function FloatField (value : float, style : GUIStyle, params options : GUILayoutOption[]) : float
static function FloatField (label : string, value : float, params options : GUILayoutOption[]) : float
static function FloatField (label : string, value : float, style : GUIStyle, params options : GUILayoutOption[]) : float
static function FloatField (label : GUIContent, value : float, params options : GUILayoutOption[]) : float
static function FloatField (label : GUIContent, value : float, style : GUIStyle, params options : GUILayoutOption[]) : float
Parameters参数
- labelOptional label in front of the toggle. // 开关按钮前面的可选标签。
- valueThe value to edit. // 编辑的值
- styleOptional GUIStyle. // 可选样式
- optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
Returns
float - The value entered by the user.
返回字符串,用户输入的值。
Description描述
Make a text field for entering float values.
制作文本字段用于输入浮点值。
Multiply the scale of the selected GameObject.
选择的游戏物体倍增缩放。
// Editor Script that multiplies the scale of the current selected GameObject//当前选择的游戏物体的倍增缩放class EditorGUILayoutFloatField extends EditorWindow {var sizeMultiplier : float = 1;@MenuItem("Examples/Scale selected Object")static function Init() {var window = GetWindow(EditorGUILayoutFloatField);window.Show();}function OnGUI() {sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);if(GUILayout.Button("Scale"))Selection.activeTransform.localScale =Selection.activeTransform.localScale * sizeMultiplier;}}