EditorGUILayout.LayerField 层字段
static function LayerField (layer : int, params options : GUILayoutOption[]) : int
static function LayerField (layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function LayerField (label : string, layer : int, params options : GUILayoutOption[]) : int
static function LayerField (label : string, layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function LayerField (label : GUIContent, layer : int, params options : GUILayoutOption[]) : int
static function LayerField (label : GUIContent, layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
Parameters参数
- labelOptional label in front of the field. // 字段前面的可选标签。
- layerThe layer shown in the field. // 显示在该字段的层
- styleOptional GUIStyle. // 可选样式
- optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
Returns
int - The layer selected by the user.
返回整数,用户选择的层。
Description描述
Make a layer selection field.
制作一个层选择字段。
Set the layer of the selected GameObjects.
设置选择游戏物体的层。
// Simple editor script that lets you set the layer for the selected GameObjects.//设置选择游戏物体的层class EditorGUILayoutLayerField extends EditorWindow {var selectedLayer : int = 0;@MenuItem("Examples/Set Layer For Selection")static function Init() {var window = GetWindow(EditorGUILayoutLayerField);window.Show();}//Disable menu if we dont have at least 1 gameobject selected//如果没有选择游戏物体,禁用菜单@MenuItem("Examples/Set Layer For Selection", true)static function ValidateSelection() {return Selection.activeGameObject != null;}function OnGUI() {selectedLayer = EditorGUILayout.LayerField("Layer for Objects:",selectedLayer);if(GUILayout.Button("Set Layer!"))SetLayer();}function SetLayer() {for(var go : GameObject in Selection.gameObjects)go.layer = selectedLayer;}}