EditorGUILayout.LayerField 层字段


static function LayerField (layer : int, params options : GUILayoutOption[]) : int
static function LayerField (layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function LayerField (label : string, layer : int, params options : GUILayoutOption[]) : int
static function LayerField (label : string, layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function LayerField (label : GUIContent, layer : int, params options : GUILayoutOption[]) : int
static function LayerField (label : GUIContent, layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int

Parameters参数

  • label
    Optional label in front of the field.  // 字段前面的可选标签。
  • layer
    The layer shown in the field. // 显示在该字段的层
  • style
    Optional GUIStyle. // 可选样式
  • options
    An optional list of layout options that specify extra layouting   properties. Any values passed in here will override settings defined by   the style.  See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
    指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。

Returns

int - The layer selected by the user.

返回整数,用户选择的层。

Description描述

Make a layer selection field.

制作一个层选择字段。

EditorGUILayout.LayerField 层字段

Set the layer of the selected GameObjects.
设置选择游戏物体的层。

// Simple editor script that lets you set the layer for the selected GameObjects.//设置选择游戏物体的层class EditorGUILayoutLayerField extends EditorWindow {var selectedLayer : int = 0;@MenuItem("Examples/Set Layer For Selection")static function Init() {var window = GetWindow(EditorGUILayoutLayerField);window.Show();}//Disable menu if we dont have at least 1 gameobject selected//如果没有选择游戏物体,禁用菜单@MenuItem("Examples/Set Layer For Selection", true)static function ValidateSelection() {return Selection.activeGameObject != null;}function OnGUI() {selectedLayer = EditorGUILayout.LayerField("Layer for Objects:",selectedLayer);if(GUILayout.Button("Set Layer!"))SetLayer();}function SetLayer() {for(var go : GameObject in Selection.gameObjects)go.layer = selectedLayer;}}


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