EditorGUILayout.TagField 标签字段


static function TagField (tag : string, params options : GUILayoutOption[]) : string
static function TagField (tag : string, style : GUIStyle, params options : GUILayoutOption[]) : string
static function TagField (label : string, tag : string, params options : GUILayoutOption[]) : string
static function TagField (label : string, tag : string, style : GUIStyle, params options : GUILayoutOption[]) : string
static function TagField (label : GUIContent, tag : string, params options : GUILayoutOption[]) : string
static function TagField (label : GUIContent, tag : string, style : GUIStyle, params options : GUILayoutOption[]) : string

Parameters参数

  • label
    Optional label in front of the field.  // 字段前面的可选标签。
  • tag
    The tag the field shows. // 显示字段的标签
  • style
    Optional GUIStyle. // 可选样式
  • options
    An optional list of layout options that specify extra layouting   properties. Any values passed in here will override settings defined by   the style.  See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
    指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。

Returns

string - The tag selected by the user.

返回字符串,用户选择的标签。

Description描述

Make a tag selection field.

制作一个标签选择字段。

EditorGUILayout.TagField 标签字段

Assign tags on the selected GameObjects
在选择的游戏物体指定标签。

// Simple editor script that lets you set a tag for the selected GameObjects.//为选择的游戏物体设置标签class EditorGUILayoutTagField extends EditorWindow {var tagStr = "";@MenuItem("Examples/Set Tags For Selection")static function Init() {var window = GetWindow(EditorGUILayoutTagField);window.Show();}//Disable menu if we dont have at least 1 gameobject selected//如果没有选择游戏物体,禁用菜单@MenuItem("Examples/Set Tags For Selection", true)static function ValidateSelection() {return Selection.activeGameObject != null;}function OnGUI() {tagStr = EditorGUILayout.TagField("Tag for Objects:",tagStr);if(GUILayout.Button("Set Tag!"))SetTags();}function SetTags() {for(var go : GameObject in Selection.gameObjects)go.tag = tagStr;}}


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