EditorGUILayout.Vector4Field 四维向量字段


static function Vector4Field (label : string, value : Vector4, params options : GUILayoutOption[]) : Vector4

Parameters参数

  • label
    Optional label in front of the field.  // 字段前面的可选标签。
  • value
    The value to edit. // 编辑的值
  • options
    An optional list of layout options that specify extra layouting   properties. Any values passed in here will override settings defined by   the style.  See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
       指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。

Returns

Vector4 - The value entered by the user.

返回Vector4,由用户输入的值。

Description描述

Make an X, Y, Z & W field for entering a Vector4.

制作X, Y, Z & W字段用于输入Vector4。

EditorGUILayout.Vector4Field 四维向量字段

Modify X,Y,Z and W values directly of a GameObject.
直接修改游戏物体X,Y,Z 和 W的值。

// Simple script that lets you modify the X,Y,Z and W// Quaternion values of the selected GameObject//修改选项的游戏物体X,Y,Z 和 W四元数的值。class ModifyQuaternionDirectly extends EditorWindow {var quat : Quaternion;var values : Vector4;@MenuItem("Examples/Modify internal Quaternion")static function Init() {var window = GetWindow(ModifyQuaternionDirectly);window.Show();}function OnGUI() {values = EditorGUILayout.Vector4Field("Components:",values);if(GUILayout.Button("Capture Rotation"))values = QuaternionToVector4(Selection.activeTransform.rotation);if(GUILayout.Button("Close"))this.Close();}function OnInspectorUpdate() {if(Selection.activeTransform)Selection.activeTransform.rotation =Quaternion(values.x, values.y, values.z, values.w);}function QuaternionToVector4(rot : Quaternion) {return Vector4(rot.x, rot.y, rot.z, rot.w);}}


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