Vector4.operator Vector4 运算符 四维向量
static implicit function Vector4 (v : Vector3) : Vector4
Description描述
Converts a Vector3 to a Vector4.
将一个Vector3转化成一个Vector4。
Vector3s can be implicitly converted to Vector4 (w is set to zero in the result).
三维向量能被隐式转化成Vector4(w的值被设置为0)。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void Start() {Vector3 value = Vector3.one;renderer.material.SetVector("_SomeVariable", value);}}
function Start () {// Shader vectors are always Vector4s.// Shader向量总是四维向量。// The value here is converted to a Vector4 from a Vector3.// 这的值是将一个Vector3转化为Vector4。var value : Vector3 = Vector3.one;renderer.material.SetVector("_SomeVariable", value);}
• static implicit function Vector4 (v : Vector2) : Vector4
Description描述
Converts a Vector2 to a Vector4.
转换Vector2到一个Vector4。
Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result)
二维向量能被隐式转化成Vector4(z和w的值被设置为0)。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void Start() {Vector2 value = Vector2.one;renderer.material.SetVector("_SomeVariable", value);}}
function Start () {// Shader vectors are always Vector4s.//着色器的向量总是Vector4// The value here is converted to a Vector4 from a Vector2.//该值这里从Vector2转换到Vector4。var value : Vector2 = Vector2.one;renderer.material.SetVector("_SomeVariable", value);}