Transform.DetachChildren 分离子物体
function DetachChildren () : void
Description描述
Unparents all children.
所有子物体解除父子关系。
Useful if you want to destroy the root of a hierarchy without destroying the children.
如果你想销毁层级的根,而不销毁子物体是很有用的。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {transform.DetachChildren();Destroy(gameObject);}}
transform.DetachChildren();Destroy(gameObject);
See Also: Transform.parent to detach/change the parent of a single transform
参见: Transform.parent 去分类/改变单个变换的父级。