Time 时间
The interface to get time information from Unity.
从Unity获取时间信息的接口。
Class Variables类变量
- timeThe time this frame has started (Read Only). This is the time in seconds since the start of the game.
从游戏开始到到现在所用的时间(只读)。 - timeSinceLevelLoadThe time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.
此帧开始的时间(只读)。这是以秒计算到最后的关卡已经加载完的时间。 - deltaTimeThe time in seconds it took to complete the last frame (Read Only).
以秒计算,完成最后一帧的时间(只读)。 - fixedTimeThe time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game.
最近的FixedUpdate已开始的时间(只读)。这是以秒计自游戏开始的时间。 - fixedDeltaTimeThe interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.
以秒计间隔,在物理和其他固定帧速率进行更新(像MonoBehaviour的FixedUpdate)。 - maximumDeltaTimeThe maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate)
一帧能获得的最大时间。物理和其他固定帧速率更新(像FixedUpdate)。 - smoothDeltaTimeA smoothed out Time.deltaTime (Read Only).
一个平滑淡出Time.deltaTime(只读)。 - timeScaleThe scale at which the time is passing. This can be used for slow motion effects.
传递时间的缩放。这可以用于减慢运动效果。 - frameCountThe total number of frames that have passed (Read Only).
已经传递的帧的总数(只读)。 - realtimeSinceStartupThe real time in seconds since the game started (Read Only).
以秒计,自游戏开始的实时时间(只读)。 - captureFramerateIf captureFramerate is set to a value larger than 0, time will advance in
如果captureFramerate设置比0大的值,时间会在每帧 (1.0 / captureFramerate) 前进,不考虑真实时间。