Texture 纹理

Inherits from Object

Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.

用于处理贴图的基类。包含的功能被 Texture2D 以及 RenderTexture 所共用。

Variables变量

  • width
    Width of the texture in pixels (Read Only)
    以像素为单位的贴图宽度 (只读)    
  • height
    Height of the texture in pixels (Read Only)
    以像素为单位的贴图的高度(只读)    
  • filterMode
    Filtering mode of the texture.
    贴图的过滤模式    
  • anisoLevel
    Anisotropic filtering level of the texture.
    贴图的各向异性等级。(增加等级意味着更好的贴图效果,但是会需要更大的开销,减小则减少开销,代价是较远处或侧面的贴图会变得模糊。)    
  • wrapMode
    Wrap mode (Repeat or Clamp) of the texture.
    循环模式 (重复或强制拉伸?)
  • mipMapBias
    Mip map bias of the texture.
    Mip贴图偏移    

Functions函数

  • GetNativeTextureID
    Retrieve native ('hardware') handle to a texture
    检索本地纹理('硬件')    

Inherited members继承成员Inherited Variables继承变量

  • name
    The name of the object. //物体的名字
  • hideFlags
    Should the object be hidden, saved with the scene or modifiable by the user?
       物体是否被隐藏、保存在场景中或被用户修改?

Inherited Functions继承函数

  • GetInstanceID
    Returns the instance id of the object.
       返回物体的实例ID
  • ToString
    Returns the name of the game object.
    返回游戏物体的名称。

Inherited Class Functions继承类函数

  • Destroy
    Removes a gameobject, component or asset.
       删除一个游戏物体、组件或资源
  • DestroyImmediate
    Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
       立即销毁物体obj,强烈建议使用Destroy代替。
  • DontDestroyOnLoad
    Makes the object target not be destroyed automatically when loading a new scene.
       加载新场景的时候使目标物体不被自动销毁。
  • FindObjectOfType
    Returns the first active loaded object of Type type.
       返回Type类型第一个激活的加载的物体。
  • FindObjectsOfType
    Returns a list of all active loaded objects of Type type.
       返回Type类型的所有激活的加载的物体列表
  • Instantiate
    Clones the object original and returns the clone.
        克隆原始物体,并返回克隆的物体
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