Texture 纹理
Inherits from Object
Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.
用于处理贴图的基类。包含的功能被 Texture2D 以及 RenderTexture 所共用。
Variables变量
- widthWidth of the texture in pixels (Read Only)
以像素为单位的贴图宽度 (只读) - heightHeight of the texture in pixels (Read Only)
以像素为单位的贴图的高度(只读) - filterModeFiltering mode of the texture.
贴图的过滤模式 - anisoLevelAnisotropic filtering level of the texture.
贴图的各向异性等级。(增加等级意味着更好的贴图效果,但是会需要更大的开销,减小则减少开销,代价是较远处或侧面的贴图会变得模糊。) - wrapModeWrap mode (Repeat or Clamp) of the texture.
循环模式 (重复或强制拉伸?) - mipMapBiasMip map bias of the texture.
Mip贴图偏移
Functions函数
- GetNativeTextureIDRetrieve native ('hardware') handle to a texture
检索本地纹理('硬件')
Inherited members继承成员Inherited Variables继承变量
- nameThe name of the object. //物体的名字
- hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
- GetInstanceIDReturns the instance id of the object.
返回物体的实例ID - ToStringReturns the name of the game object.
返回游戏物体的名称。
Inherited Class Functions继承类函数
- DestroyRemoves a gameobject, component or asset.
删除一个游戏物体、组件或资源 - DestroyImmediateDestroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。 - DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。 - FindObjectOfTypeReturns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。 - FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表 - InstantiateClones the object original and returns the clone.
克隆原始物体,并返回克隆的物体