Texture.GetNativeTextureID 获取本地纹理ID


var mipMapBias : float

Description描述

function GetNativeTextureID () : int

检索本地纹理(‘硬件’)句柄。

Use this function to retrieve an ID/handle   corresponding to a particular texture as it is represented on the native   graphics device level. This can be used to enable texture manipulation from   native plugins. This function is only supported on OpenGL/ES devices.

使用此函数来检索一个ID/句柄,其对应于一个本地图形设备的特定的贴图(??),这可以从本机用于启用插件纹理操作。此功能仅支持基于OpenGL / ES的设备。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public int mainTextureNativeId = renderer.material.mainTexture.GetNativeTextureID();}
var mainTextureNativeId : int = renderer.material.mainTexture.GetNativeTextureID();


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