Camera.ResetWorldToCameraMatrix 重设世界转相机矩阵


function ResetWorldToCameraMatrix () : void

Description描述

Make the rendering position reflect the camera's position in the scene.

在场景中让渲染位置反映相机的位置。

Call this to end the effect of setting worldToCameraMatrix.

调用这个结束worldToCameraMatrix设置的效果。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {camera.ResetWorldToCameraMatrix();}}
camera.ResetWorldToCameraMatrix();


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