EditorGUI.ColorField 颜色字段
static function ColorField (position : Rect, value : Color) : Color
static function ColorField (position : Rect, label : string, value : Color) : Color
static function ColorField (position : Rect, label : GUIContent, value : Color) : Color
Parameters参数
- positionRectangle on the screen to use for the field.
屏幕上的矩形区域 - labelOptional label to display above the field.
该字段上面显示的可选标签 - valueThe value to edit. // 编辑的值
Returns
Color - The color selected by the user.
返回Color - 用户输入的值。
Description描述
Make a field for selecting a Color.
制作一个颜色字段,用来选择颜色。
Color field in an Editor Window.
在编辑器窗口中的颜色字段。
// Change The color of the selected Game Objects//改变的选择游戏物体颜色class EditorGUIColorField extends EditorWindow {var matColor : Color = Color.white;@MenuItem("Examples/Massive Color Change")static function Init() {var window = GetWindow(EditorGUIColorField);window.position = Rect(0,0,170,60);window.Show();}function OnGUI() {matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15),"New Color:",matColor);if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!"))ChangeColors();}function ChangeColors() {if(Selection.activeGameObject)for(var t in Selection.gameObjects)if(t.renderer)t.renderer.sharedMaterial.color = matColor;}}