EditorGUI.DrawPreviewTexture 绘制预览纹理
static function DrawPreviewTexture (position : Rect, image : Texture, mat : Material = null, scaleMode : ScaleMode = ScaleMode.StretchToFill, imageAspect : float = 0) : void
Parameters参数
- positionRectangle on the screen to draw the texture within.
屏幕上绘制纹理的矩形区域 - imageTexture to display. // 显示的纹理
- scaleModeHow to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
当纹理的尺寸不适合这个区域时如何缩放 - matMaterial to be used when drawing the texture.
当绘制纹理时使用的材质 - imageAspectAspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used.
用于源图片的纵横比。如果为0(默认),使用源图片的纵横比
Description描述
Draws the texture within a rectangle.
在矩形内绘制纹理。
If mat is null (the default), an appropriate material will be chosen for a RGBM or doubleLDR lightmap or a normal map and the fallback blit material will be chosen otherwise.
如果mat为空(默认),一个适当的材料将被选择为RGBM或doubleLDR lightmap或者一个正常的贴图和背景材料,否则将使用被选择的材质
Preview Texture in an Editor Window.
编辑器中的预览纹理。
// Load a texture, display the texture, display its alpha channel and// show a preview of the inverted texture//加载并这个纹理,显示其Alpha通道,并显示该纹理的反向预览class EditorGUITextures extends EditorWindow {var texture : Texture2D;var invertedTexture : Texture2D;var showInverted = false;@MenuItem("Examples/Texture Previewer")static function Init() {var window = GetWindow(EditorGUITextures);window.position = Rect(0,0,400, 200);window.Show();}function OnGUI() {texture = EditorGUI.ObjectField(Rect(3,3,200,20),"Add a Texture:",texture,Texture);if(GUI.Button(Rect(208,3, position.width - 210, 20),"Process Inverted")) {if(invertedTexture)DestroyImmediate(invertedTexture);//Copy the new texture//复制新的纹理invertedTexture = new Texture2D(texture.width,texture.height,texture.format,(texture.mipmapCount != 0));for (var m : int = 0; m < texture.mipmapCount; m++)invertedTexture.SetPixels(texture.GetPixels(m), m);InvertColors();showInverted = true;}if(texture) {EditorGUI.PrefixLabel(Rect(25,45,100,15),0,GUIContent("Preview:"));EditorGUI.DrawPreviewTexture(Rect(25,60,100,100),texture);EditorGUI.PrefixLabel(Rect(150,45,100,15),0,GUIContent("Alpha:"));EditorGUI.DrawTextureAlpha(Rect(150,60,100,100),texture);EditorGUI.PrefixLabel(Rect(275,45,100,15),0,GUIContent("Inverted:"));if(showInverted)EditorGUI.DrawPreviewTexture(Rect(275,60,100,100),invertedTexture);if(GUI.Button(Rect(3,position.height - 25, position.width-6,20),"Clear texture")) {texture = EditorGUIUtility.whiteTexture;showInverted = false;}} else {EditorGUI.PrefixLabel(Rect(3,position.height - 25,position.width - 6, 20),0,GUIContent("No texture found"));}}function InvertColors() {for (var m : int = 0; m < invertedTexture.mipmapCount; m++) {var c : Color[] = invertedTexture.GetPixels(m);for (var i : int = 0 ;i < c.Length; i++) {c[i].r = 1 - c[i].r;c[i].g = 1 - c[i].g;c[i].b = 1 - c[i].b;}invertedTexture.SetPixels(c, m);}invertedTexture.Apply();}function OnInspectorUpdate() {Repaint();}}