EditorGUILayout.EnumPopup 枚举弹出选择菜单
static function EnumPopup (selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
Parameters参数
- labelOptional label in front of the field. // 字段前面的可选标签。
- selectedThe enum option the field shows.
枚举显示字段选项 - styleOptional GUIStyle. // 可选样式
- optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
Returns
System.Enum - The enum option that has been selected by the user.
返回System.Enum,用户选择的枚举选项。
Description描述
Make an enum popup selection field.
制作一个枚举弹出选择字段。
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
采用当前选择的枚举值作为参数并返回用户选择的枚举值。
Create a primitive depending on the option selected.
创建一个基本物体,取决于用户选择的选项
// Creates an instance of a primitive depending on the option selected by the user.//创建一个基本物体的实例,取决于用户选择的选项enum OPTIONS {CUBE = 0,SPHERE = 1,PLANE = 2}class EditorGUILayoutEnumPopup extends EditorWindow {var op : OPTIONS;@MenuItem("Examples/Editor GUILayout Enum Popup usage")static function Init() {var window = GetWindow(EditorGUILayoutEnumPopup);window.Show();}function OnGUI() {op = EditorGUILayout.EnumPopup("Primitive to create:", op);if(GUILayout.Button("Create"))InstantiatePrimitive(op);}function InstantiatePrimitive(op : OPTIONS) {switch (op) {case OPTIONS.CUBE:var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);cube.transform.position = Vector3.zero;break;case OPTIONS.SPHERE:var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);sphere.transform.position = Vector3.zero;break;case OPTIONS.PLANE:var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);plane.transform.position = Vector3.zero;break;default:Debug.LogError("Unrecognized Option");break;}}}