EditorGUI.TextField 文本字段
static function TextField (position : Rect, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : string, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : GUIContent, text : string, style : GUIStyle = EditorStyles.textField) : string
Parameters参数
- positionRectangle on the screen to use for the text field.
屏幕上用于文本字段的矩形区域 - labelOptional label to display in front of the text field.
显示在文本框前面的可选择标签 - textThe text to edit. // 编辑文本
- styleOptional GUIStyle. // 可选GUIStyle样式
Returns
string - The text entered by the user.
返回字符串 - 用户输入的文本。
Description描述
Make a text field.
制作一个文本字段。
This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.
这工作就像GUI.TextField,但在编辑器中正确的响应所有选择,拷贝、粘贴等等,并且前面可以有一个可选择的标签
Text field in an Editor Window.
在编辑器窗口中的文本字段。
// Changes the name of the selected Objects to the one typed in the text field//在文本框中输入,改变选择对象的名称class EditorGUITextField extends EditorWindow {var objNames : String = "";@MenuItem("Examples/Bulk Name change")static function Init() {var window = GetWindow(EditorGUITextField);window.Show();}function OnGUI() {EditorGUI.DropShadowLabel(Rect(0, 0, position.width, 20),"Select the objects to rename.");objNames = EditorGUI.TextField(Rect(10,25,position.width - 20, 20),"New Names:",objNames);if(Selection.activeTransform)if(GUI.Button(Rect(0, 50, position.width, 30), "Bulk rename!"))for(var t : Transform in Selection.transforms)t.name = objNames;}function OnInspectorUpdate() {Repaint();}}