EditorGUI.TextField 文本字段


static function TextField (position : Rect, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : string, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : GUIContent, text : string, style : GUIStyle = EditorStyles.textField) : string

Parameters参数

  • position
    Rectangle on the screen to use for the text field.
       屏幕上用于文本字段的矩形区域
  • label
    Optional label to display in front of the text field.
    显示在文本框前面的可选择标签    
  • text
    The text to edit. // 编辑文本
  • style
    Optional GUIStyle. // 可选GUIStyle样式

Returns

string - The text entered by the user.

返回字符串 - 用户输入的文本。

Description描述

Make a text field.

制作一个文本字段。

This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor,  and it can have an optional label in front.

这工作就像GUI.TextField,但在编辑器中正确的响应所有选择,拷贝、粘贴等等,并且前面可以有一个可选择的标签

EditorGUI.TextField 文本字段

Text field in an Editor Window.
在编辑器窗口中的文本字段。

// Changes the name of the selected Objects to the one typed in the text field//在文本框中输入,改变选择对象的名称class EditorGUITextField extends EditorWindow {var objNames : String = "";@MenuItem("Examples/Bulk Name change")static function Init() {var window = GetWindow(EditorGUITextField);window.Show();}function OnGUI() {EditorGUI.DropShadowLabel(Rect(0, 0, position.width, 20),"Select the objects to rename.");objNames = EditorGUI.TextField(Rect(10,25,position.width - 20, 20),"New Names:",objNames);if(Selection.activeTransform)if(GUI.Button(Rect(0, 50, position.width, 30), "Bulk rename!"))for(var t : Transform in Selection.transforms)t.name = objNames;}function OnInspectorUpdate() {Repaint();}}


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