EditorGUILayout.ColorField 颜色字段
static function ColorField (value : Color, params options : GUILayoutOption[]) : Color
static function ColorField (label : string, value : Color, params options : GUILayoutOption[]) : Color
static function ColorField (label : GUIContent, value : Color, params options : GUILayoutOption[]) : Color
Parameters参数
- labelOptional label in front of the field. // 字段前面的可选标签。
- valueThe value to edit. // 编辑的值
- optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
Returns
Color - The color selected by the user.
返回Color,由用户输入的值。
Description描述
Make a field for selecting a Color.
制作一个用于选择颜色的字段。
Change the color of the selected GameObjects.
改变选择游戏物体的颜色。
// Change The color of the selected Game Objects//改变选择游戏物体的颜色。class MassiveColorChange extends EditorWindow {var matColor : Color = Color.white;@MenuItem("Examples/Massive Color Change")static function Init() {var window = GetWindow(MassiveColorChange);window.Show();}function OnGUI() {matColor = EditorGUILayout.ColorField("New Color", matColor);if(GUILayout.Button("Change!"))ChangeColors();}function ChangeColors() {if(Selection.activeGameObject)for(var t in Selection.gameObjects)if(t.renderer)t.renderer.sharedMaterial.color = matColor;}}