EditorGUILayout.InspectorTitlebar 检视面板标题栏
static function InspectorTitlebar (foldout : bool, targetObj : Object) : bool
Parameters参数
- foldoutThe foldout state shown with the arrow.
带箭头显示折叠状态 - targetObjThe object (for example a component) that the titlebar is for.
用标题栏的物体
Returns
bool - The foldout state selected by the user.
返回布尔,由用户选择的折叠状态。
Description描述
Make an inspector-window-like titlebar.
制作一个检视面板的标题栏。
Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
创建一个自定义检视面板,显示X,Y,Z,W旋转四元数组件。
// Create a custom transform inspector that shows the X,Y,Z,W quaternion components// instead of the rotation angles.//创建一个自定义变换检视面板,显示X,Y,Z,W四元数组件,而不是旋转角度class InspectorTitlebarUsage extends EditorWindow {var fold : boolean = true;var rotationComponents : Vector4;var selectedTransform : Transform;@MenuItem("Examples/Inspector Titlebar")static function Init() {var window = GetWindow(InspectorTitlebarUsage);window.Show();}function OnGUI() {if(Selection.activeGameObject) {selectedTransform = Selection.activeGameObject.transform;fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform);if(fold) {selectedTransform.position =EditorGUILayout.Vector3Field("Position", selectedTransform.position);EditorGUILayout.Space();rotationComponents =EditorGUILayout.Vector4Field("Detailed Rotation",QuaternionToVector4(selectedTransform.localRotation));EditorGUILayout.Space();selectedTransform.localScale =EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale);}selectedTransform.localRotation = ConvertToQuaternion(rotationComponents);EditorGUILayout.Space();}}function ConvertToQuaternion(v4 : Vector4) {return Quaternion(v4.x, v4.y, v4.z, v4.w);}function QuaternionToVector4(q : Quaternion) {return Vector4(q.x, q.y, q.z, q.w);}function OnInspectorUpdate() {this.Repaint();}}
The titlebar has an arrow for foling out, a help icon, and a settings menu that depends on the type of the object supplied.
标题栏有可折叠箭头,帮助图标和设置菜单,取决于物体支持的类型。