EditorGUI.Vector3Field 三维向量字段
static function Vector3Field (position : Rect, label : string, value : Vector3) : Vector3
Parameters参数
- positionRectangle on the screen to use for the field.
屏幕上的矩形区域 - labelLabel to display above the field.
该字段上面显示的标签 - valueThe value to edit. // 编辑的值
Returns
Vector3 - The value entered by the user.
返回Vector3 - 用户输入的值。
Description描述
Make an X, Y & Z field for entering a Vector3.
制作一个X、Y和Z 的输入框,用来输入Vector3。
Vector3 field in an Editor Window.
三维向量字段在编辑器窗口。
// Editor window that shows the detailed rotation (X,Y,Z and W components),//编辑窗口显示详细的旋转// the position in 3D space and position in Screen space of the selected// transform.//选择变换,在三维空间的位置和屏幕空间的位置class CustomTransformInspector extends EditorWindow {var showing : boolean = true;var rotationComp : Vector4;@MenuItem("Examples/GameObject detailed inspector")static function Init() {var window = GetWindow(CustomTransformInspector);window.Show();}function OnInspectorUpdate() {Repaint();}function OnGUI() {var currObj = Selection.activeTransform;showing = EditorGUI.InspectorTitlebar(Rect(0,0,position.width, 20), showing, currObj);if(showing) {if(currObj) {currObj.position = EditorGUI.Vector3Field(Rect(3,15,position.width-6,20),"Position in 3D Space:",currObj.position);EditorGUI.Vector2Field(Rect(3,50,position.width-6,20),"Position in Screen Space:",Camera.main.WorldToScreenPoint(currObj.position));rotationComp = EditorGUI.Vector4Field(Rect(3, 85, position.width-6, 20),"Detailed Rotation:",QuaternionToVector4(currObj.localRotation));currObj.localRotation = ConvertToQuaternion(rotationComp);currObj.localScale = EditorGUI.Vector3Field(Rect(3,120,position.width-6,20),"Scale:",currObj.localScale);} else {EditorGUI.DropShadowLabel(Rect(3,15,position.width,20),"Select an Object to inspect");}}}function ConvertToQuaternion(v4 : Vector4) {return Quaternion(v4.x, v4.y, v4.z, v4.w);}function QuaternionToVector4(q : Quaternion) {return Vector4(q.x, q.y, q.z, q.w);}}